"I don't think so," spake JeffP
Wednesday, April 9 1997
Every
week, dozens of game suggestion are posted to the official message
boards, the vast majority of which have been suggested at least a
hundred times before. Some are good proposals which have either been
overlooked by vie team or put somewhere on the to-do list. Others are
bad ideas that have been shot down again and again by everybody's
favorite balloon-bursters, Jeff and Rod. In an effort to increase the
signal/noise ratio on the SuggBoard, I've decided to make a list of the
five worst suggestions and tell you why they would hurt the game.
Customizable Ships:
Maybe one day when we're all on fifty megabit fibrop lines, but not
now. The ship.bmp file that holds the graphics of all the ships is about
300k, which would mean entering an arena with 90 people all with
customize ships would require 300*90=27 megabytes of downloading.
Homing Missiles:
Heaven forbid we should have to aim our bombs! Let's just fire randomly
around the screen and let the computer do all the work of finding our
opponents and hitting them. Anyone who's ever been on a Quake server
where only one clan knows the secret impulse for guided rockets can
sympathize.
Tractor Beams: This has been
suggested as a solution to all the warpers, runners, and pussies one
encounters in the game. However, there are more than enough legitimate
reasons to run (but not to warp, which is why antiwarp exists), such as
when one has twelve hard-earned flags and is being chased by everybody
on the map. Now imagine each of those pursuers using his tractor beam on
the poor flagger. Lame!
Wall Phasing: Everyone
who has lost in the War Zone has at one time wished they had this
particular powerup, which would allow someone to phase through a wall
right into the middle of a hostile base. Don't wish too hard, however.
Two negs on the same team with phasing could easily rid any base on the
map of its flags; one phases in, the other attaches and phases out with
the flags. Now imagine forty negs doing this over and over again.
Fill-In-The-Green:
I actually used to think this was a good idea, until I thought about it
some more. Basically, a fill-in-the-greener hates spending 5-15 minutes
greening and wishes that every green would give him something he
doesn't have. This would not only cut the time needed for greening by
about 75% but would remove an exciting element to the game, that of
downgrades. Without downgrades, it now becomes much harder to take that
enemy base or hunt down that flagger, which is already hard enough
against good players.
[4/9/97]
No comments:
Post a Comment