1/10/98
Sorry for the infrequent updates continuing. I'm still doing a better job than everyone else. ;)
I
finally got into A Small Warzone last night. I had given up because I
was getting that weird offer to update my version of Subspace whenever I
tried to enter the zone. This is a great zone! I believe it is run off
of a modem, and hence only 10 players in the game at once. The map is
very similar to the idea I was toying around with, for a small two team
flag game in a tiny map. This is a *very* tiny map and probably the best
design for such a game. The bases are all original and all pretty
small; most are simple yet well designed. This is an incredibly fun zone
to play in and I found myself spending an hour in there just as I was
about to go to bed. One of the most impressive aspects of it is the ship
settings. Most of the ships are severely crippled in one way or
another, forcing specialization of jobs. For instance, the Terrier has
almost no speed or thrust, making is a good defense ship but with a
feeling of being a big, heavy piece of equipment that must slowly be
moved around. There are only five flags, and the games tend to run about
twenty minutes. Mote on this zone as I play there more and perhaps have
a chance to talk with the owner, who is intent on either moving the
zone to a higher bandwidth server or taking it down.
I
visited k.g.b. Zone, whose owner Xirphoid assured me weakly that the
obvious swastika design near the center of the map--with his name in the
middle of it is no less, Quakesque font and all--was "a pinwheel
design". He kind of avoided the question. Why do I see a BIG can of
worms here? More on this as it develops.
No comments:
Post a Comment