Monday, February 1, 1999

February 1999

    <Pl0k> what a fucking waste of bandwidth www.hamsterdance.com is

    "You look like you've been losing sleep,"
    said a stranger on a train.
    I fixed him with an ice-cold stare and said,
    "I've been having those dreams again."

N e w s  o f  t h e  D a y
27 February 1999



The Slayfest presents CTFBRAWL '99
Captain Harloch recently updated on the Slayfest page with information on today's events, which I was too stupid to link to earlier. This is happening at 8:00 eastern, TONIGHT (i.e. very very soon) so cancel all your plans; you are cocooning and spending quality time with your mate (i.e. your computer). If it doesn't get plossed out again, this events is going to rock like nothing you have ever seen. Extreme Games settings, nice big 2-base map by CPRman based on designs by Roseo and The Romulans, lots of flags.....hopefully a nice big bloodbath.

I am posting this update early to get the word out as soon as I can, so please excuse the lack of proofreading and the bad link to Bolero's interview. I will have these things fixed later today.


RiSC secession explained
A couple of weekends ago, RiSC left the SSC abruptly and with no apparent explanation save a reported argument with Baudchaser over planned score resets used on the iNET billing server. It seems that what happened here was not a planned secession per se but s sysop level decision on the part of Kice. The official policies of the RiSC and SD server banks is that the zone sysops decide which billing server they wish to use and whether or not they wish to be part of the SSC. At the time of the name and billing changes, I believe Kice was either sysop or co-sysop of every RiSC zone except for mine, which was being moved between machines and had several days of downtime. I will be moving the zone back to SSC unless another council member objects to this. Kice does have the agreement of NfoCipher and the rest of the zones will remain on their own billing server under the RiSC name unless they change sysops.


Bolero relocates
In response to threats by Captain Harloch and Kafka to take down Bolero's Subspace Cheat Information Page if he would not produce his anti-cheat program The Deliverer, Bolero asked that his page be taken down. He is now at Warstrike, thanks to Wampit, who had the page set up less than an hour after I put in the request. For the record, this is not an endorsement by me of Bolero in his fight with Zetasquad, and I did suggest that he only move if and when his account actually was removed by Zetasquad. At present I take no position in any of this except that I don't believe in denying someone hosting over unproven statements or an appearance of seediness. In fairness to Zetasquad.com, they are not a web hosting service but a squad page, and don't necessarily have a journalistic obligation to host pages they disagree with.


The interview
Bolero has been quite a controversial character for the last several weeks. After launching an informational page on Subspace cheats, he began testing in Extreme Games of an anti-chreat program called The Deliverer. By late that month, it had become clear that more than a few people were out to get him. Falsified screenshots were published implicating him in the creation of dCap, and a mysterious publicity campaign was launched in service to this fact a full two weeks later. Meanwhile, the messageboard at sog.java.net was rife with fake Boleros. It came as no surprise, then, that when he was accused of cheating in Extreme Games earlier this month, some of his accusors met appeals to reason with hostility and seemed to be feigning ignorance of these fairly well known incidents.

The forces aligned against him slowly mounted, however, and the people at the highest levels of Extreme Games became increacingly convinced of the charges. Bolero eventually left the zone in what can only be called disgrace. In this wild tale, Bolero discusses the mysterious history which he claims led up to his being framed, and explains how the Extreme Games brass can have done the right thing while being completely wrong--if you believe his version of the story.

    Bolero Speaks



The Dark Zone returns
One of the first super zones (predated only by Shine World and Pure Hell), and in fact the first player zone ever reviewed at this page, is back up and running, with Byobong7 as pointman, he being one of the old zone's mods. They will be using one of the classic TDZ maps for atleast a while, but may do some experimentation in the future. Welcome back. :)


The problem with Find Servers
You all probably think you don't need to read this, but read it anyway because you might learn something. :) It is common knowledge that to update servers you must now use sscentral.vie.co.uk instead of the old sscentral.vie.com, but what is less understood is the client's tendency to crash while updating. For some time, the old address was mirrored to the new one, but this is no longer the case and attempting to connect with the old one will likley crash the program. More importantly, because the front-end client just plain sucks, don't do anything while you are downloading the server list! Just sit there like an ass and stare at your screen for the fifteen seconds it will take to get the list. Don't even touch the mouse. Don't breathe. Almost any change in your facial expression can cause the update to crash on you. For some reason this has been happening to more and more people lately who never had a problem with it before, so I thought I should mention it here.


War Zone turns to map cycling
After a preliminary floating of the idea, Peasant's Paladin sent out a list of the maps which will be up for consideration as the next War Zone level. The zone is taking a conservative approach and easing into the process by narrowing its options initially to only a few different maps, all of them tried and tested. Up for consideration are Happenstance's and Arctos' maps (both known from about a year ago), rodvik's old map with the fish and the funky tileset (this was the third WZ map), and Mixman's level from June of 1997, which only saw about one month of use and is very spooky for some reason. :) Personally, I think Arctos' map is the best one up for consideration (and one of the best, period) but I would also like to play in Mixman's map because it was not up for very long. Good things come to those who wait, however, and Arctos III is a tried and tested masterpiece with lots of good bases, dense greening terrain, and nice floating artifacts to make red chases more interesting.


Sick fuck link o' the day
Since I get so many of these I figure it might as well get its own section for a while. :P This is pretty harsh but it is one of the funniest things I've seen on the web in quite a while The whole site is pretty amazing actually so take some time to dig around it. Thanks to Dariakus for the new hole in my stomach lining.

    ewww




    You know you have no life when it is 9am and you
    have already played Extreme Games for two hours.
                                                          - Minbari Warship

    And when you wanna kill it dead
    you let it throttle you instead.

update for the week of...
24 February 1999



Kidding !
Don't worry I'm not doing weekly updates from now on, I swear. ;) It just turned out that I am doing one at the moment, but hopefully the next update will be of the daily sort...


BoleroGate continues . . .
An accusation no one seemed to take seriously, againt the secretive Bolero by an incresaingly hostile and shadey Mongoose, blossomed into something much nastier when Zennor backed Mongoose's accusations this last week. The accusations quickly gained the support of Captain Harloch, Kafka, and many other EG staff. This follows an apology last week by hunter2 with regard to previous accusations. Bolero has said he will now be moving his Subspace Cheat Information Page after implied threats by Harloch and Kafka to take the page down for its anti-Zeta remarks and a lack of activity or credibility with regard to The Deliverer, an alleged anti-cheating program which has been in the works now for months. Bolero has recently lost favor with many of the Extreme Games staff (dominated largely by Zetasquad), because he is unwilling to produce evidence that The Deliverer exists even to the sysops there.


Dolly gets a makeover
SilentDragon has given the Sheep Cloning Facility page an update, with a nice new look and the infrastructure what what will soon be news posts by all six (!) of our sysops and different sections for various events such as Slayfest, TNT, and Armada. I would like to rebuild the map archive along with a history section of sorts, but haven't really got time for it. Any volunteers? I have all of the maps and can put together notes for each one, but I'll be damned if I'm going to cut that page together. :)

In special event news, the Slayfest on Saturday was awesome, and while SSX' trademark packetloss was a problem, it didn't hurt nearly as bad as it did a week before. The bunching of ships in the Death Star trench run was a bit much, however, because every time you lagged out you would have to get back on your old team and then get in a legal ship without getting negged. The game moved on to the incredibly fun if perhaps inane ;) Braveheart event which has to be seen to be believed. After that I had to go but the events continued for quite some time after. TurfNight Tuesday was a lost of fun yesterday, with a medium size turnout. Split between only two teams, we had some long and very violent fights in the grid area of Giga's Megaplex map, which resembles a chunk of General Rage's map floating in a big oval. There is some really nice terrain all over this map so be sure and remind yourself to come next week if you are a tunnel rat. ;)

In the next month or so you can expect a few full blown scenarios from the Reverend Spork, Mailiw, and RuneCaster (who is doing a shipset and sound replacements or his), and I'm working with mDk to get the ASWZ League games set up for Sundays, hopefully with The Romulans doing his big ol' Armada game as a kind of halftime or post-game show.


Proof that War Zone is really back
Peasant's Paladin sent out a mail yesterday to the moderators of SSCU War Zone SVS soliciting suggestions for (gasp) could it be? A map change! The ruin of Subspace, to be sure. On the table are three classic VIE designs, at least two Arctos maps, two each by Warhammer, T2-17, Happenstance, and myself, and work by The Romulans, B8_Factor, Gommy, and Shanoyu--so if you want a say in what map you play in next, start doing your homework. ;) Damn, and I thought we were all just mapping for the love of tedium.


Giga does Chaos
GiGaKiLLeR, best known for authoring more Turf Zone maps than everyone else combined, is trying his hand at a map for Chaos Zone and the result thus far is a beautiful and original level which may actually be the one to unseat the Battle Drone if the Chaos old guard are willing to give it a trial run. Careful with those diagonal walls over there, my friend; they are still very much WTF material in the Chaos subbacultcha...

I'll post a teaser screenshot as soon as Giga is willing to let me. This is the first new Chaos map since SilentDragon released his this last Fall.


Subspace . Net legit?
According to WiZT, who was on the staff of the first Subspace.Net page, the domain is still owned by The $niper, but CybeRise has assured me that he intends to buy it from him, and that the actual machine it's hosted on is owned by a trusted friend. The last incarnation of the site (the hacking one) was in fact running on this machine. "The only reason we took ss.net away from a shadow rift was because we didn't like the way he was running it," WiZT said.


JeffP interview
Last Friday, Infantry HQ posted an interview with JeffP. I didn't read it because I didn't really give a damn and figured it would be a lot of stuff about Infantry that has been asked time and time again. Well guess what, it's not about Infantry but about Harmless and the people who run it and the ideas behind it, and various technical and industry issues, a kick ass read if ever I read one. Big props to slick brick for doing such nice work here.

    Infantry HQ interview with JeffP


Boring . . .
It's been easy to not update for the last week or so because almost nothing interesting has happened, so I'm going back to my old trick of just writing about nothing. ;) Let's see, just now I turned my heater off because it was getting too hot. Later on today I hope to have an interesting interview with my cat for you to read plus a review of last nights episode of Felicity and some reflections on the new planks they are replacing on the wharf down at the beach.


the skinny . . .
The lowdown on Bolero's departure from Zetasquad.com and RiSC's departure from the SSC, tomorrow's update.


Important opportunity for Subspace players
mDk sent me this link so he can get into Hell. Just think of the possibilities, though, for increasing the Subspace player base. Let me know when I can claim my finder's fee.


    <tennin> but they raise the price of sleep on you once you're hooked on it

    I'm a little teapot,
    short and stout.
    Here is my handle,
    here is my spout.

N e w s  o f  t h e  D a y
18 February 1999



RiSC leaves the SSC
Old news, but not clear until just recently the why and where of it. Warstrike reported Monday that the RiSC server bank had bailed out of the SubSpace Community deal "after Saturday's billing server outage", implying that this outage was the reason for the secession. While that may be RiSC's position, there is no reality to back it up. RiSC changed its name from SSCE back to either late Friday night or early Saturday morning, before the billing server disaster (an iNET-wide crash, in fact, which had nothing to do with iNET's Subspace administration). In fact the departure seems to have been over power issues and peeves involving the use of the billing server. In particular, RiSC co-sysop Kice had voiced objections over Baudchaser's planned score resets and Star Warzone's jackpot announcements. This in my opinion is the only explanation for the fact that RiSC left the SSC without any warning or statement. In my opinion, considering what the rest of us have been through, and what many of use have compromised, to make the SSC work, departing in this manner is very bad form, not a mere rejection of someone who has done a great deal for the game, but an unabashed insult.


Turfin' plossed out
Mine GO BOOM's organized mini-Turf game in the Philosophy Club on Monday fell to pieces because of extremely high packetloss, and will probably be rescheduled. This was the second event in a space of three days to have been spoiled by packetloss, Assault on the Death Star having been postponed a week from this last Saturday. The SSX servers have been experiencing worse and worse problems with packetloss due to routing problems with a local backbone. We are aware of the problem and looking for a way around it, so bear with us and give Turfin' another chance next week. (Details forthcoming.)


hunter2 apology, retirement
PCGaming staff member hunter2, who recently took some heat (mainly from me) for posting a "Queer of the Year" award against Bolero based on cheat-authoring allegations made by AWOL and Mandude, posted an apology Monday to Bolero, effectively retracting the story. Two days later he posted his retirement message to PCGaming. He will remain on as an occasional staff member.


Witch Doom returns
The oldest and best of the super zones is back after some down time, unless I'm mistaken. I didn't see it listed for quite a while. Witch Doom is about as nasty as a super zone can get without crashing the game client, but is set apart from other zones like it by the superb Arctos map which has been used since the zone's inception. On that note, Arctos pimped up his new SSCU Warball zone on Warstrike news. I haven't had a chance to go there but I know the map well and it is excellent. Expect a very biased review of this zone ASAP.

Yeah, yeah . . .
I know, I neglected you. Tell it to Cybrid. ;)


DAMMNNNN . . . !
If you missed the first two installments of Storm of the Century, consider your life and reputation utterly ruined. This sucker is GOOD. Don't leave it on your to-rent list for any longer than you have to once it's out on video, and for God's sake don't spoil it for yourself by joining the fray four hours into the story. You'll be sorry. ;)


    <Nemmers> Man was given a brain and a penis and insufficient blood supply to use both at once

    Innocence is hurting,
    a world speaks out of tune.
    Promise calls, promise falls;
    what are we to do with a clouded view?

N e w s  o f  t h e  D a y
13 February 1999



Assault on the Death Star
Can't pimp this up enough! Last weekend's Slayfest event was the most fun I've had in Subspace in a long time, and stayed at its max arena size of 60 for nearly five hours. Captain Harloch is making this a weekly series, and the newest installment is a proven favorite from the series' roots in Star Warzone. Be sure and read up on the rules and ship types before the game as they are a bit different from SVS. However the Star Wars settings are very nice and this is indeed going to be a pilots' game.

Please note that the map presently up in Sheep Cloning Facility may not be the finished version, and the settings are left over from this week's TurfNight game. I just uploaded what I had there as a precaution because I am getting an FTP error from SSX at the moment. The game starts today at 8pm Eastern in SSCX SCF West.


Bolero hits back
Subspace's best known anti-cheater, certainly a controversial character but most likely not a cheater himself in my opinion, has updated his Subspace Cheat Information Page and sounded off on recent accusations against him. An obscure trash talk page by AWOL and Mandude posted a screenshot in mid-January implicating Bolero in the authoring of the cheat known as dCap. Nearly 2 weeks later, hunter2 of PCGaming fame reposted the story for no apparent reason other than to celebrate the confirmed spoofing of Bolero's identity on the Pro League message board. More recently, an IP faker apparently used his identity in Subspace to wreak havoc in Extreme Games. It seems that fake Boleros are on the rise.

(I should point out that I invited Bolero on to my squad after two of the above incidents had occurred, and he is a member because I have respect for him. It probably doesn't need to be said that my defense of him has everything to do with the ludicrous nature of the accusation and nothing whatsoever to do with squad loyalty.)


Quest for the Necronomicon
No, it's not a sequel to Dawn of the Dead, although there is plenty to do with Zombies. ;) Mailliw's new scenario, based on the Sam Raimi movie Army of Darkness, involves more of a Trench Wars style attack on a castle, with the living attempting to defend a certain less-than-sacred relic from the dead until the Sun comes up. Tentatively scheduled for February 27th. Check the page for details. A map outline should be posted soon.


oh PLEASE . . .
Subspace.Net is back in yet another laughable manifestation. Hasn't this gone on quite long enough? First a disappointing Subspace page pumped up by three weeks of advance hype--useful only for its realaudio show and often phony affiliations with prominent game hosts. This site started collapsing almost from the moment it opened, then closed without warning, leaving no archive to speak of. A few months later it returned with a grafitti looking logo and no content at all this time, and then that too was gone--in its place, a hacking site, declaring Subspace to be dead. Now they're at it again, this time sadly enough with staff members who are (were?) actually reputable, again promising great web design and--yup--squad hosting. I have one thing to say to the squads foolish enough to go to this place for hosting: Back your shit up, because if history is any indicator someday soon it will be GONE without so much as a rude email explaning why. By the way, do you all really have the word Squad in your names?

To CybeRise, Tombstone, and (wtf?) SilentDragon: get the hell out while you still can with your good names intact. To The $niper or whoever is running the stupid place now: get a life and sell the fucking domain already. It is a disgrace.


Freedom good, totalitarianism bad
(a Tribes manifesto, with apologies to Cybrid)

In the first week of Tribes' retail life, there was much confusion. Team damage was the order of the day, and it created problems and dilemmas among responsible players--and those problems and dilemmas were good things. Multiplayer gaming is at its best when it demands decision and creates suspense--but it wasn't always working here. At least once a night, on any given server, an individual would use team damage specifically to ruin the game for his teammates, and unfortunately it was very difficult to kick these players off of the server. In a system designed to be abused, kicking a teamkiller required consent from the enemy team. Often his victims would need to switch sides and teamkill the enemy just to get their attention and thus a voting quorum. Rather than deal with this confusion, the game's population--unaccustomed to team damage in first person shooters and weary from the player-killing endemic to Diablo and Ultima Online--began choosing to get rid of the problem by eliminating team damage altogether. We have only the team killers to thank for this, but all they ever did was spoil individual games. By contrast, well-meaning response to their havoc spoiled Tribes as a whole in meaningful ways.

For a few weeks, team damage was turned off almost everywhere. This was justifiable; players who had become tired of losers screwing up their games learned how difficult it really was to remove these people efficiently. Worse than simply requiring help from the enemy team, one of the inexcusable flaws in Tribes is that in voting an abstention effectively counts as a no. While perhaps this was meant to discourage people from opening the same votes repeatedly in an attempt to slip one past, there is already a delay mechanism to this end, and it's always possible to kick people who spam the voting system. There is frankly no good reason to count an abstention as a vote against. Because they are in fact counted this way, it takes an unreasonable amount of work to disable team damage, and even more to turn it back on. Disabled damage thus became something of a guarded prize, and a single attempt at reenabling often resulted in bids to kick whoever dared initiate the vote.

Most folks can't spend all of their time playing Tribes, and it's easy for a TK incident to become ugly and ruin a 30 minute game, so all of the above was justifiable--until Kaptain Kickass' Anti-TK script came along. With Anti-TK it is still possible to ruin the game, but such attempts actually involve work and cunning--a scarce commodity among troublemakers--with a payoff amounting to little more than the mild irritation of one's teammates. Anti-TK has other, more serious problems than this. Defensive mining becomes almost useless, either shallowing the game across the board or providing an overwhelming advantage to the more experienced team; the most conscientious defenders are punished regardless of how many times they send mine warnings over radio, and players who screw up their team's defenses by stepping on mines never learn their lesson. Anti-TK is also not a good setting for new players to learn about explosive weapons for obvious reasons, and removes much suspense from the game for all players: Do I lob grenades into the control room; is my teammate in there or on the roof above? Do I hurl discs at the flag carrier; is my teammate in pursuit keeping his distance? The skilled player thinks analytically here, types quickly, makes difficult decisions based on the moment's importance to the objective, and usually manages not to kill his teammates. Usually he isn't killed by his teammates, either. The unskilled player, on the other hand?

Well, this is a after all democracy. Unskilled players can simply band together and drag the entire game down to their level of ability--and it's not uncommon to see those who want team damage disabled resorting to teamkilling in order to drive home their point. I was recently present for one such campaign that destroyed two whole games. With no teamkilling problem visible, a player took it upon himself to show the other twenty-odd people using the server that disabled teamkilling was better. Did he leave the game for one of the three hundred servers where team damage is turned off? Hell no. He massacred his teammates and destroyed their equipment, then changed teams and massacred the enemy as well. Between him and four or five other like-minded, equally frustrated allies, the server we were on became a waste of bandwidth without any strategy or objective to speak of. More surprising--and more loathesome--was the degree to which he successfully made his case, as players not participating in the havoc increasingly were willing to buckle under his coersion. "Just vote so we can play," they cried. There is no word for such behavior but cowardice.

For players legitimately concerned about intentional teamkilling, Anti-TK does what it's supposed to, and is a superior solution. Why, then, do we more and more often find team damage voted off on servers that are running Anti-TK?

Because the next best thing for a lamer to do is camp.

The maps are not designed for this. The once beloved Stonehenge is now reviled. Much of the richness of Scarabrae and Siege are gone. Too many times now have I seen games end in a stalemate because someone discovered the art of tossing mortars around inside their own base. And who is going to object? Bouncing grenades around corners into your own generator room no longer carries a penalty. Combat in the field is quite a bit easier when you've got two or three people standing half a map away in heavy armor, hurling explosives into the area at no risk to either your livelihood or their own. Far beyond an already despicable need to remove a dilemma from the game, what's really going on here is these people actually want less strategy. They don't want to look at their map, they don't like to type; most likely they can't pilot or aim either, and again, who is going to complain? No dignified offense player would lower himself to criticizing enemy defense as too strong, and teammates of the mortar artist are likely not to notice him; they have not been needed in a defense capacity for ten or twenty minutes and will only be home long enough to suit up and load their weapons. The game degenerates into a flagless dogfight in the open while defense in its entirety consists of one or two people dropping mortars down a tube. What's really sad about this is that team damage has been so rare for so long now that many players probably have no experience of its virtues and don't know what they're missing in these situations. As a matter of fact, I have never witnessed a public objection to such behavior.

Anti-TK is, all things considered, bad for the game, but its advocates mean well, and may have single handedly saved Tribes from becoming a silly rehash of team pickup Rocket Arena. The depth they have removed from a once-sophisticated game is unfortunate, but forgivable. The modification is also first generation; the future may hold more surgical solutions that further revive the team damage factor. At very least it is a good precedent.

By contrast, simply disabling team damage absolutely ruins this game. Advocates of the solution have now shown their true colors, and proven that they neither understand nor actually enjoy Tribes as it was designed to play out. The seasoned disabler will complain that the kicking mechanism doesn't work, that troublemakers can simply reenter the game under a different IP, or after the game has ended. What of it? So can anyone else. Further, he will complain that the issue of abstentions makes it flat-out impossible to kick another player from the game most of the time. This simply isn't true. Just try sending racial slurs over the public channel next time you connect to a server, and see how long you last there.

Without the option to disable team damage, we'd have worked this all out by now, kicking being the only viable solution. We would certainly not be looking at the present standard: a starting vote without explanation amounting to 6 for, 1 against, and 15 abstentions. It's a computer game; people will learn to play it properly, but not in the presence of so many easy solutions. Instead, what has happened is that a tool supposedly needed to combat lameness is now used primarily to combat player frustrations with their own faults, with the faults of their teammates, and with the complexity of Tribes itself. Many players unfortunately see this complexity as a liability, because they choose to see their own inexperience and laziness as design flaws in the game. In fact the only true design flaw in Tribes is that team damage can be decided by a vote. The players ought to have no such control; those who require it don't really want to be playing this game.


In the spirit of fairness
For those of you who will never sleep soundly again because of the Hamster Dance, I offer sweet revenge. Azure Mercy, better half to RuneCaster, sent me this link to Hamster Golf. Rune, don't let this one get away man. ;)

Erm...click on the games button....you'll find it.


    <RuneCaster> Do you why Big Macs are so cheap? :)
    <Golbez> RuneCaster- why?
    <RuneCaster> Lettuce is cheap, meat is free when you have traps, a dumpster and a thriving metropolitan stray animal population
    <Golbez> big macs are good, dammit
    <RuneCaster> Lots of homeless people, lots of stray animals, the answer seems obvious
    <Golbez> and anyway, DC rats are too big. Subway uses those. ;)

    Oblivion has always been such a friend.

N e w s  o f  t h e  D a y
10 February 1999


SSX becomes SSCX
That is to say that the SSX zones will now be listed as SSCX in keeping with the Subspace Community naming standard established by Baudchaser. This was decided at a meeting Monday afternoon and puts to rest the question of whether SSX would be assimilated into Baud's evil world domination plan. The official name for the server bank remains as SSX. In case anyone is curious, the servers are located in Washington state. At the above mentioned meeting it was also decided that Dueling Zone will stay with SSX rather than being hosted with iNET.


Turf Lives !
Thanks to a billing ad from Baudchaser and hydro's recruiting of players from his own zone for the cause, TurfNight made a huge comeback yesterday, with the game peacking out at 39 players and lasting for a few hours. This came after several weeks of poor turnout which resulted in short, boring games.


Followup to Clockwork Chaos this Saturday
The next game in Captain Harloch's scenario series will run this weekend at the same time and place (Saturday 8pm Eastern in the Sheep Cloning Facility) and is back to the Star Wars theme for which the Cap'n is well known. You will need a ship pak and sound replacements for this, and the game will be a little more complicated, so take a look at the propaganda ahead of time to avoid confusion.

    Captain Harloch's Saturday Night Slayfest


New installment of Cyb's Soapbox
Cybrid chimes in with a second issue of his new editorial series for Warzone. There's a shout out to me and I can't exactly figure out why :) but I'm proud of it anyhow. This month: Baldur's Gate, dealing with teamkillers and other lamers, and the Tribes map editor. Enjoy.


Oh hell
That's my update for today because it's almost midnight and I have to eat dinner. Tomorrow: details on Mailliw's scenario-in-progress and a huge Tribes manifesto which is kind of a response to Cybrid's pantywaist approach. ;)


    <Moby> c'mon, trashtalk us some more
    <Moby> god FORBID i'm not popular with the "pro" crowd

    while the cold wind blows
    the heroes return
    left are troubled souls
    that nothing but yearn

N e w s  o f  t h e  D a y
7 February 1999


A future for Turf?
The ballsiest zone in the history of the game is risking its neck (and huge player base) yet again with a radical set of changes. Incoming to Extreme Games, what looks to be one of the finest Turf maps ever designed, courtesy of EG's resident mappers Dr.evil and hydro. Yes I finally got to see this map in progress. :) Yes it will maintain the spirit of the zone, with a big dogfighting arena in the center, a soccer goal as incentive to hog the powerball, and safe zones deep in the bases for ballkilling wars. What's not necessarily in the spirit of the zone is the size of the hallways and fighting areas. While there are a few of the cramped networks of snake tunnels and closely spaced obstacles we all (well, most of us) know and love, there is also a good deal of classic VIE Turf Zone territory here. The rescue of Turf from obscurity? Perhaps. At present I am attempting to broker a test of the game for TurfNight Tuesday. If I survive the negotiations (and secure permission from the authors) I will meanwhile be putting up some teaser screenshots here. Stay tuned.

Oh, I will say this much about the map: It looks like Castle Mafia may finally be getting the echoing corridors and bloodstained walls it has deserved for so long. >:)


Board spammer exposed
Suicide named the culprit in a recent spamming of the Sog Java Net webboard, publishing his IP information and other nasty details. More importantly, he has provided an explanation of how the mischief was accomplished and how to counter the problem as well as an attack made against the board a month ago. If you use Matt Wright's Webboard script this is highly recommended reading, as there have been many such spam attacks on Subspace related message boards in recent months.


L E G E N D S
I'm not usually one to report on League matches, and usually I don't enjoy watching them or playing that sort of game in a prac, but I have a few friends in Legends and have been a quiet fan of the squad for quite a long time now, me being largely a Chaos player and all. Wow, what an ass kicker of a match, not a dull moment and both teams played superbly. Too bad most of the spectator frequency didn't really deserve to watch, or for that matter deserve to continue breathing, as there was little to see there but endless bitching (mostly vicious) about Legends' lag, for the better part of an hour--specifically that suffered by Silent Death, who is located in Australia. Sadly enough for the spec freq, lag settings were kept the same as they had been all season, and a strong lead retaken mainly by Moby in the last moments of the game (without the aid of Silent Death) pretty much erased the issue.

I have to say that Elements were very, very impressive though, forgiving some rather ungraceful retirements pronounced by Underachiever and Aero in the game's aftermath. Legends were the better team, but sadly could not withstand the crushing humiliation of the immortal nivaG calling Silent Death "fuckboy" after the game. (niva also carries the distinct honor of being the first League player I ever managed to repel into mines.) Whether the squad's bruised ego will heal in time for next week's match versus RaDaR (or maybe ONE, probably not, heh) remains to be seen.

Congrats especially to Codeine on MVP and Moby on those two awesome kills. :)


The (attempted) rape of Chaos Expert
Some time ago an argument ensued over the nature and purpose of VI Chaos. The majority opinion (i.e. not mine) held that the zone was needed because North American lag to iNET Chaos Expert was unmanageable for many players. Finally, a place to play Chaos without lag! And certainly a welcome addition to the Favorites list to those serious players unwilling to fight with over 300 ping, etc.

Two weeks later, VI Chaos is empty, and now making a second attempt to draw players in the form of a map change, to none other than the immortal Battle Drone. This makes VI Chaos a near complete mirror of iNET Chaos Expert. Baudchaser made an admittedly fair-spirited billing announcement late Saturday, for the second time suggesting an exodus to VI. I happen to disagree with this move, but it may be the only way to give American hosted Chaos a fair shot before it goes the way of VI Jackpot.

So what do we have here? A respectable attempt to bring life back to the American zone, or the death throes of yet another zone everyone wanted around but no one wanted to actually play in? This was a busy Saturday, with a major League game following a large SCF event and a RiSC Star Wars tourney. A nice way of putting this would be that over the next week we'll see if VI players really want an unlagged Chaos as much as they claim to want it.

The realistic way of describing this? Undignified player grab which will probably amount to nothing because Chaos Expert is the most well organized and lively community in the game. No one dedicated to Chaos will leave it unless lag actually holds them in spectator mode constantly. Guys, if you want to play Chaos so bad, give the zone to Bortas and run small maps and arenas there, like you should have done with iNET Running Zone three weeks ago.


Correction re ASWZ tourney
mDk, sysop of A Small Warzone, is a DAMNED LIAR. The tournament he announced on Friday is not actually happening Sunday the 12th, since the next time Sunday falls on the 12th is in September. ;) Oh well, I should have caught this. The tournament is today (!) in ASWZ at 2pm Eastern. If it goes well, this tournament may go weekly and become ASWZ's answer to a league season.


Clockwork Chaos - Hope you didn't miss this one !
Captain Harloch's first scenario for the Sheep Cloning Facility was packed last night, and one of the most successful event-style games I've ever seen. With the arena size locked at 60, it was difficult to get in for most of the night, but nevertheless the game went on for five hours before dying off around 1:00 in the morning. Even in hallu's WSL games I have never seen an organized event go on for so long. The Cap'n spiced things up with a little variety in team sizes, ship limits, and so forth, but it still amazed me that such a simple game could keep going for so long and stay that fun. I guess that quote about simplicity is true.

Details on the next game are already up, along with Harloch's review of last night's events, at the Slayfest Events Page. My thanks to everyone who helped out with this, especially Baudchaser for the billing spam and the moderators who kept the game orderly, moreover the players in general who were the damned nicest bunch of people I've played with in some time now, and most of all Harloch who brings glory and honor to the SCF and all that good stuff. ;)

Red up on next week's event early as it will feature slightly more complex rules and be best played with some shipsets and sound replacements.


New name for Sheep Cloning Facility
No biggie here really, as the IP information has not changed and if it's already in your favorites list you won't notice the difference. SCF West is now known as SSCX SCF West in keeping with the new standard established by the Subspace Council. Other SSX zones haven't done this yet, as it is optional and has not been enforced by Xalimar, but if you notice a few zones missing from the roster, check lower down the list for SSCX or possibly SSCW.


New can of worms
sage386 has released his "final release of subspace update", whatever that means. To me it means a lot of talented people wasting a lot of time trying to figure out what the hell the program does, whether it works or not, etc. Thanks to mDk for the can opener.


My left frame works now !
Or so I think. Thanks to QA Man of Subspace at PC Gaming for pointing out the obvious error. If you've become accustomed to opening news.html here, please load the proper index page, and please don't hesistate in letting me know if you have problems with the left frame in your browser! This page does NOT favor one HTML-incompatible browser over another and if it still has problems in any frames-enabled browser I would like to know about it. Thanks.


Shanoyu updates
And it's still only the first week of February! Fear the misc.txt.


Cute beyond the limits of good taste
Giga sent me this and will spend long hours in Purgatory for it. Anyone caught praying for his soul will be punished severely. :P


Famous stands up for abusive moderators
He's right, too. (Reposted because I screwed it up last update.)


    <Leigh> spike doesn't like my hair cut
    <Leigh> but i'm not changing my hair cut just because the cat doesnt like it

    Kcab og cisum eht ekam uoy,
    gnikaeps Natas raeh uoy!
    Kcab og cisum eht ekam uoy,
    gnikaeps Natas raeh uoy!

N e w s  o f  t h e  D a y
5 February 1999



Clockwork Chaos event this Saturday
The first of Captain Harloch's new scenario series will be held tomorrow (Saturday the 6th) in the Sheep Cloning Facility. This is actually a continuation of a long line of scenarios which Harloch has run in Star Warzone and SW Events, but he seems to be moving away from scenarios per se and towards the kind of events Hallu ran in the World Subspace League this last Fall. Clockwork Chaos is going to be awesome in my opinion, even if not very many people show up, but with the Star Warzone population and Zeta-Squadron behind it there will probably be a good size game.

This week's scenario is an rumble-type elimination game with a different ship type for each frequency. Teams will start at the outside of the map and converge on the center for....well, for a slayfest, I suppose. :P If this doesn't rock, I quit! Game time is 8:00pm Eastern. If you're not there, you will be required to show evidence that you were with a female at the time, or it's the Minefield Beatdown 4U.


A slightly more helpful Extreme Games teaser
hydro mentioned in the Extreme Games news.txt that the new map for the game is going to be back to a Turf style game. If you were there for the early days of EG you should be excited because Turf style flags rocks in that zone. ;) Best of all, I talked to hydro the other night and he has hinted at a more open feeling to the bases....hmm, an evil/hydro Turf map with rooms like the ones in that huge cathedral of theirs...I think I'm going to be a little harder to reach if this happens...


Upcoming tourney in ASWZ
mDk is holding a squad tournament in SSX Small Warzone on Sunday, February 12th at 2:00pm Eastern time. To enter you will need to contact mDk before noon that day with your squad, its captain, and the number of members in the squad. There will be a cap on the number of players allowed to participate, so it is recommended you enter soon if you plan to participate. br>

Why does e only ever talk about SSX?
Because none of you wankers from iNET or DSG ever send me news! (The VI people send me things in unmarked packages that I am afraid to open heh.) If you are running an event or a new zone and think I should know about it, please feel free to send me the information on it. I've always tried to use this page to keep folks informed of new games and maps that go up, but there is a hell of a lot to keep track of and if I played in all the zones my girlfriend would leave me, not to mention SilentDragon would probably kick me out of the Space Police. :(

Got a new map or zone? A tournament? Tell me, dammit! :)


Famous stands up for abusive moderators
He's right, too.


    <Golbez> whoa
    <Golbez> squirrel's got big nuts

    When the May rain comes
    all of this shall be washed away.

N e w s  o f  t h e  D a y
Groundhog Day


wtf new map??
It seems that someone loaded a new tileset into the Battle Drome map being used in iNET Chaos Expert. This wouldn't be much for news except that either the tiles are in a different order yet fit anyway in a weird way, or someone went through meticulously replacing all the joining pieces of the walls with the correct pieces from a different set of wall tiles. It's a bit hard to describe, but you should notice it immediately upon entering. It's as if the material used to connect the wall were made up of a different material than the walls themselves.

And just as I've finished writing this the mapis back to normal. Turns out the changes were part intentional, part mistake, and the whole thing was a planned 48 hour trial period. Bortas has said that he is open to more experiments like this if the actual level design isn't altered.


A not very helpful Extreme Games teaser
I'm not sure I can say anything specific at this point, but some fun oldskool type stuff is going to be coming back to EG, including a favorite old base of mine from way way back...I will have the details of this soon, hopefully...


How to bring back Jackpot
The VI and League folks seem a bit bummed lately at the failure of Jackpot to return to life despite an apparently availablity of people who say they want to play. While it took two months to revive War Zone and no more should be expected of Jackpot, it is true that the zone does have the ability to come back and just can't seem to make it happen. I understand that it is Poor Form™ to link my own messageboard posts, and I'm sure I'll get more than my share of (negative) feedback from the board regulars, but I'd like to hear from some config artistes about how this might be pulled off, and there are some possible problems that might be solved through mapping. I also don't think it's a bad idea at root, and it could use a few shouts of support or a revision by someone who understands the League settings better than I do. Anyway if you're interested in bringing back the Running style flag game in any form, please have a gander.


Tribes Stuff
I meantioned the other day that Tribes sucks.I don't have the time or energy to write about this for the present update, but I assure you the game is still quite fun and I am about to play it just after I am done uploading here. My objection has to do with the intricacies of piloting, which I've concluded really is more of a level design problem than a flaw in the game's overall philosophy.

Meanwhile, the Prima strategy guide for Tribes is finally out, and the new PlanetStarsiege page is also hosting its own guide. The player authored one is good in parts, but the Prima one is horrid, not to mention short and largely pointless. (It spends 85 pages on things found in the manual before launching into a general primer on internet gaming.) About half of the book actually has anything to do with strategy, and most of that is taken up by cursory breakdowns of the different maps. The guide at PlanetStarsiege has huge chunks of trivial and useless information, and contains scattered gems like "The first technique, which is imperative to the awesome player, is the ability to move sideways." Nevertheless, it is a good page for new players, and there are some veins of information helpful to intermediate players. I'd recommend reading the PlanetStarsiege one and burning Prima's guide.

I haven't seen much press about this, but there are at least a few full-blown custom maps running right now. The only place I have seen these is on the WarWorld server, but I've heard of two other servers running custom maps. One particularly interesting level has two ships grappling so high above the ground that it is apparently impossible to survive the fall. Another map, aptly title Tunnel Rats, is very rough but still great fun to play in. It features an endless and chaotic maze of corridors winding about underground--and I do mean chaotic to the point of real confusion. As soon as I get a chance to spend serious time in these levels

Friday, January 1, 1999

January 1999

<Dar\Work> what's this hangup everyone has about virginity?
<Shanoyu> We don't want it, obviously

blank page
was all the rage
never meant to say anything

N e w s  o f  t h e  D a y
31 January 1999


Time better spent . . .

This will probably be of use to only a handful of people, but since I'm a mapmaker first and a newsie second, it constitutes my update for today anyhow, and in fact my update for the weekend. Apologies for the silence otherwise. Will update tomorrow with a more universal appeal, including Why Tribes Sucks. Stay tuned. ;)

    The Mapper's Handbook



Bonus

Since you're probably mad at me by now. Big badass of a midi culled from the soundtrack to the first Dune game for PC--a poorly rated graphic adventure to which the legendary Dune II played unlikely sequel. 28 minutes of rare Frank Klepacki for only 186k of your bandwidth. Oldskool lo-fi 16 bit sounds strongly recommended. Enjoy.


<El_Famoso> so wheres the streaming Chakotay vivo I was promised?

we need a helping hand
we have lost our touch
if his shadow appears
we're going to fall apart

N e w s  o f  t h e  D a y
27 January 1999


Harloch gears up for SCF events

Captain Harloch, SSX demigod and Star Warzone auteur, has announced the details of the first Slayfest event, with some additional information on the series in general and a hint at other games to possibly be held in the newly revived Philosophy Club. The Slayfest events will run every Saturday night at 8:00 Eastern starting February 6th. Expect to hear more from me on this over the next week as I am psyched for it.


Bomberman

One of the new zones that came up this last weekend is probably going back down soon. This is because it's my zone and I'd prefer to open it now and then for an event or a request rather than have it sitting empty most of the time. I simply do not have the time to properly promote and manage a zone with such an unpleasant learning curve >:P and I think the bandwidth is better spent on something more intuitive. However, if anyone would like to host and run the zone, as long as the spirit is kept reasonably the same I have no objections. Contact me.


You want a super zone? I'll give you a super zone....

Philosophy Club opened up this last weekend to the tune of a beautifully simple, almost improvisational little map and the absolute best super settings I have ever seen. Each ship is refined almost to the point of its proper use being a puzzle of sorts. These are Mine GO BOOM's own settings, carefully refined from almost the day he found the local.cfg file in his Subspace directory. Visually beautiful, fast paced, and still with some room for skill to come into play. It's been like this for a few days now so get some people and check the game out before he moves next week's game onto the server.

Meanwhile, the zone which pathological Find Servers junkies may have recognized as "several ninjas' dojo" has found what looks like a long term host and is now running under the name SSCE ninjas at the DS Games server bank. The settings are heavily under construction, but the map--though nearly impossible to fly in--is quite a spectacle, some of the most intricate and pretty tunnel design I've seen. You might remember several ninjas' old map when you see the new one as no one else puts together such nightmarish combs and tiny interlocking chambers that make Doc Evil and hydro's Extreme Game bases look like powerball maps by comparison. Not recommended for those on the edge of mental breakdown, but for the rest of you it is required flying.


The Mapper's Handbook

Not updated yet! Sorry, I am working on it. I know all five of you who still actually make maps for this are eagerly awaiting my revisions :P but I haven't had time to update just yet. I promise tomorrow! Oh and since the SCF isn't really a test zone anymore, I kind of need for someone to donate a zone that I can crash a few times, just for a day or so. That is, unless someone knows the maximum length for a map filename? If so please contact me.


As promised . . .

The link to Bolero's Cheat Information Page that I left off yesterday. Not only an essential source for beleaguered zone ops but also becoming quite a readable news page. Pretty nice looking, too.


Shanoyu

Update your page, you son of a bitch!


<Murasame> you kids need the bible.

These are the dregs
The last grains of the age

N e w s  o f  t h e  D a y
25 January 1999
-

Quick sloppy update

Apologies for the silence. I can imagine that nearly everyone who reads this page knows how busy things have become recently. As reported at iNET's news page, this was a very busy weekend by recent standards. There were a few more organized games than usual, and Baudchaser's world domination plan has lunged into full effect, the resulting flood of name changes quite striking to the eye. My post from Friday spurred a number of protests and rebuttals which you can read on the Pro League board. I've responded to these posts to the extent I think is reasonable, and probably should have followed my own advice which I mentioned at DS98 a week ago: let the argument wind itself out on its own and do something productive instead. I do want to address the remarks wick sent to Cybrid, as they imply I wan't aware of iNET's encouragement and that he explained this to me. That statement was incorrect, as I believe I was pretty clear both in Friday's post here and in private conversation with wick that I was aware of Baudchaser's involvement. He is, after all, the person who sent the global green invitation to the opening of VI Chaos. I'm happy to chalk up the information at the News.Txt to misunderstanding but I do not want it on record that I was unaware of the situation. I was not.

Before I sign off on the VI issue, I do want to be very clear about one important thing. My condemnation of the way they've gone about the new servers has nothing to do with golgi. I have no knowledge of his involvement and do not consider him responsible for any of this owner nonsense. Further, my mention of "disreputable" people was not a reference to wick except insofar as he apparently claims to possess configuration files that could only have been gained through kboom's hacking of sysop powers in December. My apologies for any implied reference to golgi and for grouping wick in with the underhanded plotting and illegal activity that ruined the last days of VIE.

More important things happened this last weekend, though. Speed is back. We had a small but long and healthy game in DSG Speed Zone midnight Saturday, during which Mafia made a surprise appearance after (as far as I know) half a year gone from the scene. This was a tournament game, in fact a series of three games, with Red Reign being the easy victor. The whole thing was poorly organized and I'm not sure he was even aware of a competition. There will be another each Saturday until February 28, when the winners of each match will face off.

And for me the best news in months, though certain other individuals would argue it was not good news in general, is the upping of my map to A Small Warzone. This was an ancient map as far as my portfolio goes; in fact it was the first completed map I made unless you count the early version of 31 Flags. It was not designed specifically for ASWZ proper since it was begun in in December of 1997. It is a fun small arena for SVS but it failed in its early form as an ASWZ map. There were however some good bases, and over the weekend I redesigned the other bases to better go with them, opened up the map's center area, and basically turned what was originally a design-as-you-go level that irritated me in places and had a lot of problems, into a tight map that I am proud of. I've had a chance to play in all of the bases but one and am pretty confident of that one. The others are surprisingly balanced and there appears not to be a favorite among them as is so often the case. Player zone regulars as a rule aren't accustomed to weak bases or tunnel systems that can be navigated without hitting the walls, and mDk, who now runs ASWZ, remarked that he thought there was a bit of culture shock underway. I was worried that the map might damage the zone, but it did rather well actually. mDk took a lot of heat for what he did and he stood very firm despite no real precedent to go by, and further he did me a service by filtering a lot of general criticism from the zone population into information I could use in redesigning the level. You'd think that after and a half at it there wouldn't be much a person could learn about mapping, but I've learned a hell of a lot about it this weekend--not only on an artistic level, but on a technical one, and I'll probably spend most of tomorrow's update on my mapmaking guide rather than news.

On a related note, I mentioned Friday that we were having trouble putting the map up. It was silentdragon who eventually saved te day. I'll explain exactly what happened tomorrow in the guide update, as it is a bit complicated to go into on the fly.

I'm page of the week at Bolero's site. :) Cool. Bolero for his part is updating his page constantly and building a hell of a name for himself in the process. It's apparently in transition at the moment but I'll link it when it comes back up.

An important note from NfoCipher I've been meaning to mention. NEVER set arenamode=1 in your server.ini file! This opens a door to untold havoc...remember that smoking yellow stuff in Time Bandits? Well, you need to see Time Bandits, I guess. Anyway, don't touch it, it's EEEEVEIL.

Sorry for the mish-mash today...a return to Proper Form awaits you tomorrow, rest assured. Hopefully: A real update....info on a few of the new zones that went up this weekend, some thoughts on the whole SSC thing, and most importantly in my opinion a good size update to the Mapper's Handbook.

Remember that we are all tiny spaceships and we all bounce off the same ugly 256 color walls. Oh yeah, don't forget TurfNight Tuesday in the SCF at 7:00 Eastern. ;)


<PPaladin> I must have a big sign on my head saying 'lamers wanted, inquire within' now doesn't that make you feel better?

the pigs have won tonight

now they can all sleep soundly
and everything is all right

N e w s  o f  t h e  D a y
22 January 1999

-

New Zones

The much-hyped DSG Monolith makes its grand opening today. This is intended as the flagship server for the DS Games server bank, and is of The Regent's own design, including a custom map with a nice, open base. What's unique about this zone is that a full blown game requires the attention of a moderator; the player who makes a powerball goal while his team holds the map's only flag is powered up with a super ship, which he keeps until he dies. The map itself is pretty simple but has a few nice features, and the general settings are moderate superzone style a la Death Star Battle; what makes this zone is the atmosphere of it, dark and open and lonely and very well matching the press releases that The Regent put together for it a couple of weeks ago.

Philosophy Club has finally returned in the flesh and is up and running at the SSX servers under the command of Mine GO BOOM. It will be changing its game weekly to host new zone ideas and is taking submissions now.

VI Chaos went up last night and offers a "Chaos West" style game for players in the United States who connect using a 9600 or 14400 baud modem. I have more to say on the topic of this zone further down the update.

RiSC is now hosting Bomberman, my zone which ran for a while in the Sheep Cloning Facility last summer and was one of the more popular games there. The game features a central spawn box which tends to be a bust trap. Aside from being able to score points, holding the flag chambers at the far east and west ends of the map enables your team to break down the defenses of the opposing flag chamber, and ideally makes it possible for you to pin down the enemy in the spawn box using bomb lines. First person to complete a full hour's game without killing any of his teammates wins a prize. ;)

by the way, Baudchaser sent out a message this morning asking for everyone not to put up new zones. Sorry man, looks like you should maybe have sent that out yesterday. ;)

-

Yet another reason violence IS the answer

As if we didn't already have enough reasons to burn down Switzerland, here's another. The New York Times reported Tuesday that the International Lyrics Server was shut down by an evil cabal of fat, greedy music industry lawyers with the help of friendly officials at Swiss law enforcement. This was a fan-organized searchable lyrics archive which has been around for years, I visited it almost daily--like everyone else, to find the words to songs on CDs that I own, and the assertion that it was somehow sapping money from the lucrative lyrics sheet industry is preposterous. Read the story here.

-

War Zone game tonight - now at iNET

The weekly big War Zone game is tonight at 7:00 eastern time. Bring your friends and squaddies and be sure to p1mp your own weekly games; it's only fair. ;) Please remember that SSX Warzone East is dead now and War Zone has now moved to iNET Warzone SVS.

-

Turf Zone has a new home

GiGaKiLLeR has finally got a dedicated host for Turf Zone with the server bank, and da Reverend Spork has revamped the zone's home page to celebrate. My understanding is that the TNT event will remain in the Sheep Cloning Facility on Tuesday nights while the zone proper will sport smaller maps for players to rumble in throughout the week.

-

New map up for testing in ASWZ

It happens to be mine. ;) It actually predates ASWZ itself so it might work properly with the settings, but give it a try anyway or, well, or you'll be sorry. It is not up and running just yet as it seems to be giving the client a few problems, but hopefully later in the day it will be running. Thanks to mDk for the chance--I've been trying to get this map hosted for well over a year now--and especially to QA Man at PCGaming for helping us figure out what the hell is wrong with the poor thing.

-

Can you be any more ignorant?

The ignorance and self-important attitude of the Pro League community has struck again, this time in the form of new zones going up at the VI server bank to accompany LeaguePro and Jackpot. Chaos VEast is presently up, with Warzone VEast scheduled to make its entrance Monday. To wit:

    All of the zones have identical settings to those used at the actual VIE zones they are replacing.

Excuse me? The VIE zones they are replacing? Chaos and War both have homes at iNET and are being run by the people Blackie chose to manage them last March. These zones are struggling already, and the people who have now run them for ten months have been to hell and back to secure them at reliable servers. It is unforgivable to split the populations they have worked so hard to move and to keep, in service to the lag needs of a few thin-skinned Warbird pilots--and wick's peacemeal attempt to undo the damage with a flimsy pronouncement that these zones "are in no way replacements for iNet" is laughable.

The VI name is not legitimized simply by the fact of the people running it, some of whom have questionable reputations anyway. The Subspace community will not welcome you with open arms simply because you have a fast connection and a good machine; you must also display merit. Specifically, you must observe proper form and good faith in not springing out of nowhere at your own convenience and attempting to thwart the work of far more experienced and better qualified people. It bears mention that wick doesn't have the old VIE settings for either War or Chaos, and he certainly doesn't have the versions that were being used at the time War MEast and Chaos GEast moved off of VIE.

This comes only a day after Baudchaser was remarking on iNET News that it was time for the server administrators to get together and clean out the unpopulated and redundant zones which he complained help to split the player base into small arenas. "I have suggested," he wrote, "that these 5 zone host coordinators set down a council, so we can get rid of the empty zones that give Subspace the 'Ghost Town' look." only hours later, a billing-wide green message invited the combined populations of iNET, SSX, RiSC, and DSG to the grand opening of VI Chaos. The council proposal is going to have a hard enough time getting off the ground anyway without having to climb up out of mixed signals like this one.

The lag limits have been raised substantially at iNET; live with it, quit complaining, and fight like a man. At very least, ownership of these new VI servers should be offered to the players who presently run iNET War and Chaos, but given the way these zones are going up I doubt either Peasant's Paladin or Bortas would be dumb enough to accept the offer. The whole way wick and the other people involved are going about this is just another example of the contempt that League culture as a whole has always shown toward the community at large, best summed up in the subject header of a no-text most to the sog.java.net board by an anonymous poster who was conceited enough to sign his message Subspace Community. "Wick," fellated Subspace Community, "we want flag server! :)"

Retire already.


<StormCat> lol i do make maps, and i am running the infantry mmg.
<StormCat> let me send you the map i made just yesterday

what have i become?
my sweetest friend
everyone i know
goes away in the end

Asshole Appreciation Day
    19 January 1999

-
SSX Crackup - War Zone moves to iNET, others to follow
While the iNET community dealt late yesterday with the compromising of its billing server security, Xalimar cracked down within SSX, assuming (despite no accusation by Baudchaser) that the havoc had been brought about by someone who was "most likely an SSX sysop". FTP access was revoked because of this--an apparently temporary move which Xalimar said would become permanent and encompass all sysop powers should the password be leaked again. Such policy would make life near-impossible for frequently changing zones such as make up nearly half the SSX roster.

This came only a day after an unannounced and ill-explained server move left SSX War Zone players locked in spectator mode in their own zone. At one point the map and settings were changed without explanation. Peasant's Paladin announced today at his homepage that the zone will now be relocating to the iNET server bank. If the situation continues, at least three more zones including Extreme Games--possibly as many as six by my estimate--are likely to seek new hosting as well in the near future.

To give you an example of the cripping nature of this approach toward hosting: Sunday night I was shifting things around on the Subspace Weekly Events page, partly in anticipation of events I hoped to organized before they took place. It being late, I got my days mixed up and scheduled a game to run in the Sheep Cloning Facility less than 12 hours later. Monday afternoon I realized that I had scheduled a game for that day, and though it was likely no one would show due to short notice, I hurried to set up the game I had advertized. Upon logging into my isp, I found the SSX servers gone completely. An hour later they would resurface, with their sysop data changed and myself powerless to make any alterations.

This was in fact a stroke of good luck.

Why? Because had I come online only an hour earlier, I'd have thrown up my settings before Xalimar's alterations, and GiGaKiLLeR would not be able to run the weekly turf game tomorrow. If things don't change very soon, it will be impossible to run a scenario planned for next weekend which will require another set of changes. Even with owner settings enabled, it is impossible to expect a zone operator to manually change an entire zone's configuration using the ?getsettings command. It is also irresponsible to write fresh configuration over the template of an already non-standard server.cfg file because of the problems it can cause. Speaking for myself only, I don't feel that the Sheep Cloning Facility can survive in an unstable and hostile atmosphere, and the zone will be moving within the next week unless the situation changes very dramatically.

-
Interview with StormCat
War Zone's own StormCat, formerly of the celebrated and now sadly defunct World of Subspace page and now best known for his work on the upcoming StormCat's Infantry Gallery, sounds off on his bold plans for a new Infantry Mapmakers Guild in a Minefield exclusive interview. There may already be a lot of great Infantry pages, but we can always use one more. ;)


<Pl0k> WHERE THE FUCK ARE YOU
<Pl0k> SUBSPACING AGAIN NOT I HOPE

If only tonight we could slide
into deep black water,
and breathe...

N e w s  o f  t h e  D a y
18 January 1999

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iNET billing server passwords leaked
SSX down; key iNET zones missing
4:10pm  All of the SSX servers have been taken down temporarily following an apparent leak of the iNET billing server password. This comes only a week after a merger of SSX into the iNET billing server, which was hailed as a new dawn of centralized Subspace. The sysops of the SSX zones received the following from Xalimar, the server bank's administrator:

    TO ALL SSX SYSOPS:
    Today somebody leaked out the password to the iNET billing server. Most likely an SSX sysop. This caused a LOT of problems for both SSX and iNET. Baudchaser has changed the password on it but if the password leaks again SSX will not be allowed to use his billing server. I will also revoke EVERYBODY'S sysop access. Right now FTP is down completely until tomorrow.

Being one such sysop, I will reserve my opinion on the matter until I've had a chance to talk at length with Xalimar. SSX has been one of the most tight knit server banks, and I can say from personal experience that there has been a minimum of bullshit between the sysops and moderators, and an uncommon amount of support and cooperation. Without sysop access, many of the zones hosted by SSX will be unable to change map and settings on the fly or competently run events, and will surely leave--breaking up one of the friendliest communities in Subspace. Reading between the lines, it appears that this may well be a very nearly permanent policy. In followup, Xalimar threatened that "if somebody decides its fun and does it again I guess I can't give people access to that kind of info..taking away sysop is the only way to do that."

The beginning of the end continued unabated.

-
Hyksos' Hangar closes
One of the best personal Subspace pages and a crucial source for iNET players has closed down. Hyksos, squad captain of One Spirit, explained in his update on the 13th that he no longer has the time to maintain the page properly and that Wednesday's update would be his last. The page's archive will remain up at Warstrike, however, and Hyksos will continue to bring us regular editorial pieces courtesy of Infantry Warstrike Com This is a loss for the game at large, but I look forward to the Infantry pieces.

    Here is the first of those articles.

- Extreme Games homepage opens
After nine months of activity, the flagship zone of the SSX server bank has finally put up a homepage . Largely the work of Captain Harloch, it features helpful explanations of the ship types and other zone wisdom, plus info on events, staff, and the zone Hall of Fame. A messageboard seems to be on its way as well.

Additionally, Harloch has now settled on an official time for his series of scenarios in the Sheep Cloning Facility. These were initially to be only Star Wars related scenarios, but now it appears as though Extreme Games may be running scenarios on that night as well. -
Friday's WZ Game

This last Friday, the official replacement for VIE War Zone GEast broke its own post-VIE arena size record for the third consecutive week, topping out at 74 players this time and lasting well into the night. This was in no small part due to the fact of something I'd hoped would happen: cross pollenation from other SSX zones. There were private frequencies present representing both Turf Classic (which now meets weekly in the Sheep Cloning Facility) and Star Warzone. I must thank the Turf players, since I had been asking them to participate, but Captain Harloch's freq came without any prodding, as far as I know. Very cool. The largest game was unfortunately ruined at the last moment by a cheater, and a confusing server change anouncement Saturday thwarted several people's attempts to get a game started, but hopefully the trend will continue. Now let's see some War Zoners come to the TurfNight Tuesday game for a change, eh? ;)


DSG> Speed Zone permanent, Mafia map may return

Minbari Warship of the DS Games zones has informed me that the Speed Zone server recently set up there is not a pre-contest placeholder, and will remain up indefinitely. Several good sized games have been played there already, and Minbari has expressed an interest in running Mafia's long-abandoned Speed Zone West map as well as other, newer maps made for open space dogfighting zones.


Philosophy Club to return

VIE's old scenario and testing zone, Philosophy Club, is gearing up to return after a year and a half on the shelf. It had a false start this last September when Blackie agreed to let Mine GO BOOM run the zone at the VIE servers; due to the sudden collapse of VIE support and the company's sale to Electronic Arts, this never happened. Now plans have been made to host the zone at the SSX server bank: MGB announced yesterday on his Server Help page that the zone should be up sometime within the next week. Oddly enough, in ancient times the Philosophy Club was a venue for scenarios, while it's sister zone the Sheep Cloning Facility ran tests and other experiments. The roles are now reversed quite by coincidence: the SCF has over the last eight months evolved from a test zone into a scenario and events zone, while MGB has designed the new Philosophy Club to focus on weekly guest hosting of new game styles. To that end, if you have a map or settings you would like tested, contact him with the details now as there will likely be some competition for the space.

Well actually, if you only have a map you'd better send it to me ;) but if you have both I guess you can send it to him...

    Philosophy Club


DataMunky has left the building . . .
Subspace's second greatest mine repeller (and so by definition my sworn ally for life) has retired from the game for what will probably be a year's time, as he will be moving from Australia to Brazil to study as an exchange student, not to mention drink and womanize his way into Hell. ;) DataMunky has been of great help to me with the Sheep Cloning Facility and my scenarios and I--along with probably everyone else who knows him--will miss seeing him in the game. He has promised to get back on the internet once he has settled himself there--a promise we mean to hold him to, employing the use of low yield thermonuclear devices if necessary.

Take care of yourself over there Data, have fun and don't forget to write.

His fellow Aussie T@urus had this to say.....

    Hi, I thought that I should bring to ur attention that the great Datamunky is
    gone. He left for Brasil this morning, and wont be back for 12 months. U may be
    lucky and see him once in a blue moon, but the chances are slim.....what I would
    like is for everyone who knew DM that has a homepage, or if u have an SS
    homepage, be sure to post a little message for him. Thankx heaps..

    P.S HAVE A BLAST BRO

    T@uruS

DataMunky left Subspace sporting a 150-0 win:loss in iNET Chaos Expert.


    <xalimar> damn i'm gunna be on a pub in turf
    You have slept now for a thousand years
    beneath starless nights.
    And now it's time for you to renounce the old ways
    and see a new dawn rise.
    N e w s  o f  t h e  D a y
    14 January 1999

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iNET and SSX billing merger
Baudchaser and Xalimar, the admins of the iNET and SSX server banks, have joined forces after a fashion and registered all of their zones under one common billing server. The good news is that squad and ?chat channels will now reach across a total of 17 different zones. (Why the hell did I ever oppose this?) While this brings back an important aspect of Subspace whose disappearance has done much damage to squad culture over the last several months, there will be issues of name and squad overlapping that need to be sorted out, and there have been some complaints about increased lag at iNET. Let's hope it goes well so this game can have a true center again soon.

    Subspace at iNET Online Gaming
    Subspace X

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Turf is back!
Or so it would seem. Owing to a lot of good publicity and better than usual organization, Tuesday's game in the Sheep Cloning Facility drew a medium sized crowd peaking in the high teens--far better than recent turnouts. Thanks to GiGaKiLLeR's map there was a lot of team tunnel action despite these relatively small numbers, and the game lasted about three hours.

A few people asked me to post scores for the night and after looking into it I've concluded that it really isn't possible. Next week I will reset everyone's scores so that at the end of the night we can pick an MVP and all that good stuff.

Meanwhile, in Turf's capacity as a zone per se, Giga mentioned on the Turf Classic Homepage that, with the help of Peasant's Paladin, the zone has secured what looks to be a reliable source of ongoing hosting for Turf, courtesy of Sabre. It's likely that the weekly game will remain in the SCF for some time while the dedicated zone remains there throughout the week with the classic map or one of the newer maps made for small arenas.

I want to say thanks to all the people who helped spread the word and came to play and helped to moderate the game. It was one of the smoothest running organized games I've ever been to, with basically no BS whatsoever. See you next week. Well, actually...


War Zone game Friday night (again)
Don't forget! Same time as always. 7:00pm Eastern. Anyone want to start a Turfies freq? ;)


Subspace Events Page
I started this a little while ago but hopefully it will grow on its own now. Peasant's Paladin set up a new directory for a dedicated Subspace Weekly Events page and it is growing quickly. I believe very strongly that the force rotting this game has not been that players are leaving but that they spend fewer hours in the game. Why do they spend fewer hours in the game? Because their favorite zones are active only rarely, or never. Creating focus points for different types of games in the form of special events can in time mean that every variety of Subspace has an active incarnation at least sometimes. It is my conviction that through this strategy we can increase the average number of people playing at any given hour substantially, without actually increasing the number of players overall. If you want to help increase the life of this game, support the regular weekly events and other special games. Even if they aren't your style, think of them as a way to recruit players to the game you like.

    Subspace Weekly Events


Get Subspace!
The cat is out of the bag, and practically everyone with 7 megs of spare webspace is now hosting the full version of Subspace along with the CD crack for your downloading pleasure. For your newbie friends I've put together a short primer on the morality of pirating this game along with links to most of these pages and archives, many of which themselves offer player guides and other newbie oriented material. Spread the word and let the civil disobedience begin!

    Get Subspace an' stuff.


Chaos rides again
After a long time away from Chaos East (now officially moved to iNET Chaos Expert), I finally returned to the zone today to find it doing very well indeed. I was there to take a screenshot for DataMunky's stats for him (dear God, he has a 150-0 win:loss ratio) and it struck me that this must to be the most amazing recovery I have ever seen from a zone venue change. After little more than a week's time, this server is once again the most popular zone in Subspace. Its move to iNET allows the impressive roster of mods to deal in a real way with cheaters as well as run special events and put up ad banners. If you ever enjoyed Chaos, get back there soon. It's heading for a renaissance.

There is an elimination event scheduled there for this Saturday which will require signups no later than tomorrow. Check their page for details.


Subspace Net RealAudio Archive
SilentDragon put these up some time ago and I forgot to link them. Throughout the summer of 1998, the Subspace.Net page in cooperation with some of the player hosts put together a RealAudio program which during its short lifetime provided this game with a fun, weird surprise that for many will remain an irreplaceable aspect of that period in Subspace's history. I didn't like the show very much, but I really miss it anyway. Silent has archived all of the programs at The Spiral. They're kind of big, but bookmark em and save it for a rainy day or something.

    The Spiral's SS Net RealAudio Archive
    It sucks, but get RealPlayer here anyway.



    <Shanoyu> this sheep thing is sick!
    Trust in me through closing years;
    perfect moments wait,
    If only we could stay.
    Please say the right words...
    or cry like the stone white clown,
    and stand forever
    lost forever in a happy crowd.
    N e w s  o f  t h e  D a y
    12 January 1999

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Trixter has a son
Taken directly from the news dot text...

    Sunday, January 10, 1999
    Houston, we have a boy. 6:00 PM BlackHorse
    Zachary Stephen Fisher was born 9:35am Sunday, January 10th,
    1999. Zachary was born at 37 1/7 weeks old, and even being a bit
    early, weighted in at 6 pounds, 10 3/4 ounces.

    Zachary has a Diaphragmatic Hernia, which is very much life
    threatening. He is a very sick little boy, but doing extremely well.
    Please send him, Trixter , and Roxanne your prayers, as Zack needs
    every little advantage he can get.

    Welcome to the world Zack!

    Zack may not respond to emails for a few years. ;)

Turf League closes; Turfnight moves to the SCF
I apologize for posting the first half of this story so late. As reported at the Turf League page on the 8th by the Reverend Spork, FlippMode sent out a mail officially closing down Turf League and apologizing for what he called "something that has to be done". The League has been plagued by no-shows and server changes ever since it started, and by the time it had a dedicated server the organization seemed to have more or less crumbled. "Most of you," Flippmode explained in his letter, "will agree this is long overdue." The zone donated for Turf League by the RiSC server bank went down the following day, leaving Turfnight without a home.

Since setting up Turf games at the last minute has proven fatal in the past, I set up a game in the Sheep Cloning Facility, and after discussing the matter with GiGaKiLLeR (sysop in exile of Turf Classic ) and Rev.Spork, who started TurfNight the game has been officially moved there for as long as they like. GiGaKiLLeR remains in charge of the game so go to him with any questions or complaints, though I'll be happy to help out. Also keep in mind that Turf is going to be sharing the zone with at least two other weekly games, so the map and settings won't be up for all of the week.

Game time is Tuesday at 7:00pm Eastern as always.
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Cybrid goes off
http://www.warzone.com/columns/cy/ It was bound to happen; we all knew that sooner or later Cybrid was going to tell us what he really thinks. ;) Another story I should have posted on Friday that slipped past me. The first installment of Cybrid's new monthly Soapbox column is up and it is some damned good readin as one might expect. All hail the dot man.
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DS98 Zones!
Destruction 98 sent out a mailing announcing the impending opening of four news zones under the DS Games imprint. One of these zones, The Monolith, has already been described; another in the works should be announced next week, and the remaining two will be decided in a contest.

The DS folks also broke their silence on the subject of pirating Subspace, giving a tentative nod toward endorsing it and possibly hosting the full version and crack in the future. This in the wake of Cybrid's recent words at his Soapbox page (see story above). For now, they have linked to Dark Mage's Subspace Page. Warez aside, this is looking to be a pretty nice page in itself. Have a look, and link it often. Do it for Dolly.

Infantry Stuff
Another new sister site to subspace.warstrike.com opened yesterday--the long awaited Infantry page. In celebration of the event, ljc of Harmless Games, author of SSME, granted an interview and informed inf.ws.com webmaster pet virus that the map editor might not be released with the game. Lovely. (Will someone please turn Rod Humble onto first person shooters?)

Meanwhile, Georgia revamped Infantry HQ for a new luck and a better organized surf all around, and in spite of my growing lack of enthusiasm for the game I must say that this page is fast becoming one of the best Subspace related pages ever. Very nice.

We also have another new Infantry site in the Infantry Outpost, maintained by my bad sheepin' homey Mailliw along with the the feared and hated Fiber Optik. ;) It's just starting out but it has an uncommon and very tight look to it. Good luck with the page, guys.
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Asher's Dominion
Part news site, part graphic design page, this went up in October and sports a lot of nice images and some interesting content otherwise, updated often. We're going to have an official-type link exchange sometime soon for a zone I am working on, for entirely coincidental reasons I won't disclose at the moment. ;) Have a look.
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Bolero Speaks
But not just yet. This is a bigger story than I can handle at the moment, consisting of a couple long letters to me and a good sized webboard thread. I'll post a story on the subject after I have a chance to talk with Bolero.

On Whores . . .
I apparently upset a few people with last update's mention of the "whore vangels" of Chaos East. To clarify the nature of that remark, it was meant to be a playful barb at people I consider friends and allies. The ^H^H^H is an old standby of UNIX humor. It used to be that if you didn't set your backspace up correctly, various chat clients would send a ctrl-h instead, leaving the backspacer with the illusion that he had erased his typos or embarrassing statements when in fact what he sent was what he originally wrote, then a bunch of control characters, and then his corrections.

Get a fucking clue!^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^HMy sincerest apologies for the misunderstanding.

Upcoming very important days
January 15, 1998 - Moolie Zone opens to the public.
January 16, 1974 - Kate Moss is born to an undeserving world.

    <tennin> i had a dream about subspace, and i've never even played it
    All I need is a little time
    to get behind this sun and cast my weight.
    All I need's a peaceof this mind,
    then I can celebrate.
    Redemption?
    8 January 1999

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sage386 posts the Twister sources
After several weeks of reluctance, the infamous author of the Subspace Twister cheat program has released the source code for his work, apparently hoping that it will aid anti-cheaters in the authoring of patches and other foils. sage has on several occasions claimed that he never intended for the cheat program to spead beyond his immediate circle of friends.
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War Zone Game - Tonight at 7:00pm Eastern
Don't forget! We finally got the game into full gear last Friday, with the zone population reaching over 50 players for the first time in nearly two months. As a result, at least one full blown game started on its own this week, and War Zoners are apparently beginning to take charge of their zone. Don't pass this one up; War Zone is a pillar of Subspace and every effort should be made to keep it alive and well. Be there tonight and be a part of one of the best fights in the game. Yes, especially you Turf players; maybe you can get some of the WZ crowd to come to the game Tuesday night. (Hint.)

Rumor has it that certain factions within the Forces of Good™ are putting pressure on Peasant's Paladin to bring out the classic Arctos III map for the occasion. What do you think? ;)
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Alpha Zone returns
In many ways Alpha Zone has been dead for quite some time, and yet it lived in various forms. Without mods it was a haven for cheaters through much of December. After kboom uploaded his infamous 2.0 patch, it cleared out for the most part but resurfaced as a fake-Blackie zone, i.e. a player zone running a subgame.exe hacked to allow phony usage of the VIE name.

Alpha Zone is officially back, as far as I am concerned. SilentDragon has set up a server with SSX sporting the classic map and settings. While the mod infrastructure isn't together yet, you can probably report cheaters to the usual gang of reptiles and see results soon after. We at SSX do not take kindly to brick castles and walls of thors. ;) For now, get your ass to J13. The place is getting lonely.
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Chaos Zone returns as well
Meanwhile, in the last few days the Vangels of VIE Chaos East have picked up and moved their entire operation to iNET Chaos Expert. This is now the official home of VIE Chaos Zone so get on over there. Bortas is still running the show where the Vangels are concerned, although Super.Fly. will retain his sysop position in the zone. To celebrate the occasion, the Chaos East whores^H^H^H^H^H^HVangels have redesigned their home page to look exactly like all the other iNET pages. We at the Sheep Cloning Facility are proud indeed. BAA! :P
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Twilight of the cheaters?
This could well be the end. Bolero's Subspace Cheat Information Page is regardless one of the best things to have come along in the last several months. The awareness alone of these cheats servers the game well, but consider the ramifications of the anti-cheat program developed by Bolero himself: The Deliverer claims to detect between 81% and 100% of various cheats, and at the user's option will deliver a teardrop nuke to the cheater in question.This nuke is said to avoid the DUN 1.02 patch and work against Windows 98. If true, this is in itself a story, but we'll have to wait and see.
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SNT shuts down
After a star-studded firestorm of bellyaching, replacements for VIE Chaos and League zones went up three weeks ago along with an unmanned "Super Zone" at the SNT internet provider. They were recently shut down because not a single person entered them. Is it my imagination or should certain people have been more clear about where they intended to go for hosting, hmm? Let's try and not generate any more of this sort of ill will in the future.
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The official homepage of Poor Form™
Shanoyu of the mighty Space Police has begun a damned weird news page focusing on a diverse set of topics. Packed with obscure links and of course every bit as readable as fans (if you can call shellshock victims fans) of Shanoyu's messageboard posts might expect. Just wait til he gets mad. ;)
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Quake III movie!! :D
This sucker is over two minutes long, a full-blown avi of a Quake III demo which is the most amazing thing I have ever seen. I mean that very seriously. Visually there is absolutely no comparison to anything else yet made; it is at once beautiful and horrifying, and the potential for new elements in the gameplay looks incredibly rich. It looks like Quake is back to its gruesome basics, and this game will be the closest thing yet to walking through a very bloody H.R. Giger painting.

Apparently this was first posted at GamesNet. The demand for this is obviously pretty high but I got a decent transfer rate from U-Net. (This is a direct link to the file.) Thanks to the immortal SoSD for the heads up.
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Gentlemen, start your jetpacks . . .
The finalists have been chosen in the Infantry HQ fanfic contest, and a few people you probably know are in the running for the grand prize. You only have a few days to vote so make a pot of coffee and find a place to curl up with a nice thick stack of printout.

    <Chakotay> Rear Admiral? is that a new word for homosexual?
    This time make no mistake:
    Resolute and crystal clear, this time I'm ready for you.

    N e w s  o f  t h e  D a y
    7 January 1999

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Affirmative Action on the Net
I just found out that Norton Utilities' definition of a crash is relative. That is, it recovers crashed programs not by resolving the error or saving any working information, but by crashing everything else that is running. Thus my update for today is reduced to a notch in Bill Gates' big wrestling belt. Special thanks to ljc for making it all possible.

I haven't the time to rewrite the update but I'll try and do it late tonight. In the event that I am eaten by giant rats on my way home, please remember to PLAY IN WAR ZONE TOMORROW NIGHT AT SEVEN EASTERN. Thank you.


    <SoSD> the least you could do is recover from your drunken stupor enough to say happy new years :P
    remember that time that the trees fell down
    the wood crashing through the wall
    remember the sound that could wake the dead
    but nobody woke up at all

    H a p p y  N e w  Y e a r
    5 January 1999

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Where in the hell are you?
Heh. Well I've been a bit busy. My apologies for not updating in recent memory, especially to those people who check the page every day. I feel I've sort of abused a trust since I updated nearly every day of December then suddenly vanished, and so an explanation is in order--but the apology part of that explanation ends here.

A convergence of two elements basically removed me from the game, only one of them vaguely holiday oriented. First, Tribes came out. Not only is this game nearly as good as Subspace but it has a healthier community--really a better community. More optimistic, less set in their ways, more open to new ideas. I hope that with many of the the people who are the antithesis of that set in the Subspace community leaving after the downfall of VIE, Subspace will be moving back towards that kind of attitude, but it certainly was nice to see a game community that is alive and vibrant.

Never mind the fact that Tribes is extremely fun in the long term, with your loss on one map contributing to your strategies on the next map, and always you must adapt your strategy to the capabilities of your present team. What worked with one team won't work with another.

Best of all, there are quite a few Subspace players there.

The second element was the RC5 thing, which really turned me off to ths game for a while, or more specifically to the League culture that quite frankly really doesn't know what the hell is going on in Subspace. I don't like to attribute people's actions to ass-kissing, and while accusations of that have become a fixture of the Infantry HQ board I don't think it was responsible for most of what happened, but aside from Jeff's attempt to convert people away from the Stomped faction, it irked me that so many people on the baord had no idea that the effort had existed in the first place despite multiple mentions of it on every single Subspace news page. The conclusion I drew a long time ago which has been confirmed here is that League players--and Infantry HQ is 90% League players--do not read news. As it became apparent that the VIE servers really were going down, I started to receive ICQ spam referring to a mass exodus from Subspace, as though it were assumed that, without a set of corporate-sanctioned arenas and without an official web page and a league validated from on high, why play the game anymore? I have come to believe that there are many, many people in this game who have lost sight of why they are playing, and who have become more concerned with status, and with the idea of a community, than with the basic things that make this game worth playing in the first place.

In the FAQ at sog.java.net, Suicide (who I respect very much) had the audacity to declare Pro League "the town center of the Subspace community", and in that capacity a replacement for Running Zone. He suggests that it is the alternative to retirement. In fairness to this claim, the League community is indeed tight knit, and enviably awake and partiticatory where other communities, even within VIE, seem to exist largely within overlapping ICQ contact lists and personal playing schedules. This needs to change; for Subspace to stay alive it needs for the kind of organization and involvement apparent within League culture to spread into the rest of the game. The people making the most noise about the game's downfall and the lameness of the player-run zones are the very people most capable of stopping that downfall and influencing the lay of the land within playerdom. This is not a lot to ask, since that culture has contributed absolutely nothing else to the game, outside of its own cloistered walls and wrought iron gates--unless you count the quiet death of Chaos Zone and the dominating of tech support's time and energy as a contribution.

The notion that Subspace outside of VIE does not exist, or doesn't matter, is especially offensive to me because I know practically all of the people who run it. They are not lamers who came late and ruined the game. They are VIE players who after tiring of the traditional games went on to make their own maps and their own configurations while many, many other players went and cried in their tea, losing themselves in rankings and predictions for a game style of such single-minded and "deep skills" based focus that they became hostile to nearly everything else in the game. To disrespect someone who passes this up for actual work on the game, even if it is bad work, is reprehensible.

Now League is on its last legs and we are hearing an increasingly loud, paganesque chant invoking The Coming of Infantry, The Coming of Infantry, The Coming of Infantry. I half hope that Infantry sucks for all the sweating and self-mutilation this would cause. A partial shifting over from active involvement in Subspace to anticipation and preparation for what is effectively its sequel is understandable, but the extent of it is unhealthy, even for Infantry itself. However, I have come to suspect that this anticipation is not all of what it claims to be. People are using Infantry as an excuse to "get out". This is understandable for certain people who have been deeply involved in Subspace and could use a break, but as usual many people--specificially those who are bailing out now because the VIE servers have vanished--are retiring not because they are sick of the game or they dislike it, but because they love it too much. This kill-your-girlfriend mentality has done far greater damage to the game overall than all of our cheats and scandals and server problems combined. I've said it before, but I'll say it again: The only thing killing Subspace--the only thing that ever killed Subspace--is the players who think it is dying. If something one loves is suffering, decent people do not destroy it in a fit of frustration or leave it to bleed at the side of the road. Decent people treat it, whether it is a child, an animal, a work of art, or a stupid mass media obsession. And we can comfort ourselves that yes, Subspace is a stupid mass media obsession, a silly waste of time...but then why have you spent a thousand, two thousand, six thousand hours within its walls?

How does all of this relate to the RC5 effort? Jeff's RC5 team is a symbol for the most well-organized Subspace community's complete and willing ignorance towards the other 90% of this game. If, instead of obsessing over a meager two-dimensional team pickup game, those people who are now finally doing RC5 had put time and effort into this game amounting to half that invested by the least productive player zone operators, we would not be where we are today.

-
Dammit . . .
I ranted for so long that now I have no time to put up any actual news. Check back later for some information on the "new" VIE servers, a link to Shanoyu's ass kicking weird news page, and one other thing that I forgot. Oh yeah! We're kicking the SCF into motion soon. I'll write about this the moment I get it officialized. Meanwhile, go play Turfnight Tuesday NOW. Turf League. Add it and get in there. Big apologies to the Reverend Spork for failing to advertize his game again. :( No I can't make it but I might be back for the end.

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News of the Day
Random snippets on the happenings about town, because no one else will ever really love you.

The most important thing that has happened in recent memory is that the VIE servers went down. This would have provided some much needed catharsis and an end to the parade of patches and general closed-door trickery that has been going on. However, no sooner did those zones go down than we saw half of them return--or so it would seem. In fact what you are most likely seeing here is kboom up to his old tricks again. As reported at DS98, and confirmed by Baudchaser, they are in fact at entirely new locations--fakes, running either on a stolen VIE subgame.exe or on player servers hacked to allow "VIE" to be placed in the zone name. This hack does exist and I have confirmed it personally. Buyer beware: When you enter one of these new VIE zones, certainly use a password which you don't use at any other server bank, but also know that you are playing in a zone where the server executable has been tinkered with, perhaps in ways that only the author of the hack is aware of.

I would also like to mention that SoSD, who originally rang the warning bell on this one, is one of the mighty Space Police. :) Erm, actually he's my squad captain now, come to think of it.

Let's see, what else is going on.

The Turfnight game did not go very well due to a lack of pimpage and so forth. Be prepared for next week's game though, as we are going to make a concerted effort to get the word out and get players involved who might not be otherwise. FlippMode has put GiGaKiLLeR's awesome full size map up finally; I said some time ago that, unlike most full sizers, this level is great with only 10 or 20 people. In fact tonight when I arrived late and there were only between 4 and 6 people left, we were playing in territory deep within the base ring and it was still fun as hell. In any other map the action would have deflated and we'd have ended up doing Crossroads / Space Needle type J12 neg fighting, but this was for real. Start spreading the word now and let's see if we can have a good long game next week with a lot of people.

The Schedule section of my page will be moving to its own area of Warstrike soon, and will probably no longer be run by me, although I plan to still work on it. It's going to be expanded soon, so if you have a weekly event you'd like for people to know about, get in touch with me and I'll put you up there. Please note that DS98 already has a calendar for general events, so one-offs, monthly games, and anything with an inconsistent schedule should be put up there. The purpose of the Warstrike schedule page is to unite the players of otherwise unpopulated zones so that we can play a healthy, fun game once a week instead of a cheezy ten-player game four times a week. Friday we saw the first case of this strategy working, and in fact a very positive start to the New Year in a full blown, hardcore War Zone game which saw a peak population of 55 people, all flagging, and stayed up at around 50 for at least two hours. Congrats and thanks to Peasant's Paladin on this, by the way.

New SCF configuration. This is in the works but I am in the process of moving some well known regular events into the SCF, and will hopefully be reviving a third event plus doing my own little thing, which as you may have guessed will involve maps. ;) With luck in time we will have several different groups of players partitipating in and supporting each other's games, and thereby breathe life back into the SCF. Some of these events will be in need of moderation, so if you are interested in helping out on a regular basis--very possibly in a capacity that will not always necessarily be fun--please get in touch with me.

Sorry about the sloppy update for today. Back to normal tomorrow. :)

Did anyone screenshot 25k for me? :/