Thursday, November 30, 2000

Year 3


<Oswaldo> e is like a box of chocolates

And love is not the easy thing....
The only baggage you can bring
is all that you can't leave behind.

Year 3

Today was the last day of the third year in the life of the Minefield. December 1st is the page's birthday. I am tired of it. I've thought very seriously about ending the page tonight. I will not. Instead, the page will be changing dramatically beginning tomorrow. In time it might look nothing like it has in the past. This is as it should be. The roles it once filled are now filled by others, and there is much out there to do that is presently being done by no one.

At the same time, I'm planning for this in many ways to be a return to what the page was about back when it began. With luck this will be more fun for everyone concerned, and generate a more consistent output without causing me or others quite so many headaches.

My thanks to all of you who have kept coming back here through the years, especially those among you who didn't give up when the page reached the point of near total inactivity. The loyalty is much appreciated and is the reason I continue on. It is the reason Subspace continues on, and what keeps this game fun in its old age.

Cross your fingers, cause here goes nothing . . .

Monday, November 20, 2000

Sue me


<pl0k> i want to be part of a subculture
<pl0k> i feel that i'm missing out

Jesus will be in agony until the end of the world.
There can be no resting in the meantime.

N e w s  o f  t h e  D a y
20 November 2000


Sue me
I've been wathing MSNBC way to much. As my reward I got a cold. Also, Final Fantasy IX came out and I'm learning to breakdance. So there is simply NO time for Subspace.

GiGaKiLLeR, arch-kingpin of Turf Zone and one of Subspace's finest mapmakers ever, is hanging up his cartographer's tools. He'd actually retired from Subspace mapping a year or so back, but returned recently to complete some unfinished business. He has now posted what will probably be his final update to what I consider the best "mapfolio" in the game, a collection of what now amounts to 12 different maps, each archived in all its drafts and browsable by gif image. Three new ones have been added, one of which is brand new, a chaotic piece called Implode which I think I might use in SCF this weekend for a running-style flag game.

Turf Zone remains up in the air. Mainly this is my fault, but involvement by others would certainly be welcome. Get in touch if you'd like to help in the effort. We are hoping to have the zone fully modernized and ready to go by the end of the year.

While I'm on the subject of the Sheep Cloning Facility, the newly reborn All Out War event ran there this last Friday under the direction of its creator Rude Awakening. I missed it - in fact I wasn't invited - but I hear it was gobs of fun. There was no SNS2 game Saturday but we'll probably run one this coming weekend.

The new Year 4 design for this page is rolling along nicely, thanks to hedcase1 and more importantly hedcase1's uncanny ability to put up with my vague descriptions and undignified whining. There is still a slight chance I will decide not to continue this page after the first of the month, so fair warning to anyone out there who might be concerned. I think this is going to work out. We'll see if I can handle the content side of things in a way that doesn't spoil the fun.

Friday, November 10, 2000

Day 1096

<Oswaldo> e is like a box of chocolates

And love is not the easy thing....
The only baggage you can bring
is all that you can't leave behind.

Year 3
Today was the last day of the third year in the life of the Minefield. December 1st is the page's birthday. I am tired of it. I've thought very seriously about ending the page tonight. I will not. Instead, the page will be changing dramatically beginning tomorrow. In time it might look nothing like it has in the past. This is as it should be. The roles it once filled are now filled by others, and there is much out there to do that is presently being done by no one.

At the same time, I'm planning for this in many ways to be a return to what the page was about back when it began. With luck this will be more fun for everyone concerned, and generate a more consistent output without causing me or others quite so many headaches.

My thanks to all of you who have kept coming back here through the years, especially those among you who didn't give up when the page reached the point of near total inactivity. The loyalty is much appreciated and is the reason I continue on. It is the reason Subspace continues on, and what keeps this game fun in its old age.

Cross your fingers, cause here goes nothing . . .







Wednesday, November 8, 2000

How many electoral votes does Israel have?

<Skie> How many electoral votes does Israel have?

Dear Sir, Dear Lady
This carnival is dead and gone
And never anyway - alas, this party never yet began

The fucking election
This is some crazy shit right here. I have nothing further at this time.

Sunday, November 5, 2000

Yeah, yeah . . .

I think it would be cool to transition between my personality into the Sheep
- Mackieman


When the night takes a deep breath
And the daylight has no air
If I crawl, if I come crawling home
Will you be there?
N e w s  o f  t h e  D a y
5 November 2000

Yeah, yeah . . .
I said I would *try* to post phony updates for the days I was gone. Sorry about that. A certain someone hijacked the computer for two hours prior to our departure and I barely had time to shut off the power strip, much less write two Minefield updates. Ah well.

Actually, I'm not going to update now, either. Maybe later. :P

Thursday, November 2, 2000

I'm a long gone daddy

<Azathoth> I saw 2 Fleet aircraft carriers in the harbor.. They owned, gg world domination -nt-

Grace finds beauty in everything.

N e w s  o f  t h e  D a y
2 November 2000


I'm a long gone daddy
(That's from a Hank Williams song, by the way.) I'll be away for a couple days this weekend, sinking any hope of my managing an update spree for this 36th month of my undisputed reign as official noisemaker of Subspace. :) As I mentioned yesterday, December should see a very dramatic change for the page. The archive will remain as it is, of course.

Anyway, Sheep Cloning services will be performed by the great Mackieman and his arch enemy Rude Awakening, with possible guest appearances from Travesty22 and Platinum Halo. (I absolutely refuse to spell his name the way he spells it.) Same time and place as ever, Saturday at 3:00pm Eastern in SSCX SCF West. Oh yeah, check SubspaceNet for links to secret Minefield updates each day I am gone. See! I'm trying to make up my long absence to the four or five of you left who still read this page. Actually, I might not wind up doing it, but it's worth checking, no?

Oh yeah, y'all might be interested to know that Mackie plans to run Braveheart. ;)

I'd better get off my ass now and help clean the house. (If you want someone to feed your cats for you, part of the bargain is you have to hide all the porn.)

Enjoy ur weekend.

Wednesday, November 1, 2000

Dawn of the Dead


You can always NOT DO Christmas, but you can't escape Halloween. - Mr. Ekted

    Jesus could you take the time
    to throw a drowning man a line?

DotD
Dawn of the Dead had its last run as a yearly event last night. Since there are so many zombie games in Subspace now I have felt for some time now that holding it only once a year does not serve to give it any kind of special status. I may participate in some effort to make it a unique experience next Halloween, but aside from that possibility I have handed the reins over to Pointman, and Dawn of the Dead will become the new zombie game in the formerly zombieless Extreme Games.

The event last night, its third run, was pretty successful, and that success is owed entirely to the moderators and co-sysops who helped me run it - Mackieman, Grelminar, Rude Awakening, and Travesty22 as well as the players who helped me keep it in order - and to the SS Council folks who helped get the word out, especially hedcase1, loops, and ZippyDan.

And speaking of Extreme Games. . .

If you haven't been there in a while, it might be worth checking out again. I was always a fan of the zone but left it in anger after hydro's awesome Turf variant was rudely shouted down by the players. This was probably a mistake, and I regret leaving, however I also feel I have reentered the fold in the midst of a small renaissance. There's a reason this zone has beat out Trench Wars as most populated zone on a consistent basis in recent weeks - the first time any zone has accomplished this in about eighteen months. While some of the most fun I've had in the past has been in EG, and in some ways it was at times a bigger kick in the ass back then than it is now, in so many ways it has never been better.

The game has changed over time, and the one vital thing that's missing is the hair-raising dogfights that occurred around the outside of flag bases back, back when wide splash damage and wall passing of the powerball made controlling the exterior so important to defense. Those elements are gone today, but in their place are nice, roomy bases - many of them perfectly balanced between open combat areas, bottlenecks, and tunnel fights.

More open terrain makes a base easier to navigate. Although I enjoyed hydro and evil's base designs for their strategic design and crazed tunnel fighting, I have argued for a long time that, in general, tight base design - such as was common until recently in ASWZ, and which has always dominated new and upcoming player zones - remove and important and central element of the game. In cramped surroundings, a good pilot has little or no advantage over a poor pilot. Aside from being obviously unfair, this also removes an aspect of specialization. If piloting skill is not an issue, there's not much of a reason to make decisions based on it. The hidden premise is a forced equality and group-centered mentality which in real life leads to far worse but in Subspace thankfully leads only to boring contests of brute numbers. Unfortunately, brute numbers are not what the game is about, and where it devolves into such a contest the game takes on a repetitive dullness that works well for goofy "snack" games like Chaos J12 and Alpha T20 but have no place in a flag game.

And so you have these enormous bases which take only a couple of minutes to navigate. Since many of them are circular in design, defenders can see an attack coming a long ways off. Defense has time to organize, attackers have an ominous approach ahead of them and an acute possibility of having to defend their rear as they go in. Everyone lives in fear of portal attacks, which are common and often successful. Between the length of the approach and the potentially fast flight are the potential for both suspenseful, planned actions and sudden sneak attacks.

And then there's the tile art. When I first fired up my thrusters in this zone after my long hiatus, I did not believe my eyes. Without consideration I subconsciously rejected the idea that this was the same zone I was used to. To the extent that the recent reworking of the Death Star Battle map was eye popping, what Wormhole Surfer has done in Extreme games in that much more amazing. Long ago I optimistically envisioned a true and official Subspace 2, and it looked a LOT like this. The artwork adds greatly to the gameplay by giving the fight a sense of atmosphere and a grounding in reality. The deep tunnels actually feel as though they are poorly lit and invaded by vacuum. This extends into the zone's elimination and dueling arenas, where other but similarly eye-popping tilesets give beautiful representations of castles and ancient tombs and so forth. It has been a long time since the look of a tileset really added to the immersion and atmosphere of this game. In fact, I would date that all the way back to Wormhole's early days at the zone, when he created a lot of the original artwork that gave the place its unique look.

Oh yeah, and if you come to EG you'll have the rare opportunity of seeing me fly something other than a Levi. ;)

Year 4

I've settled on a new format for this page's fourth year of life, and will start work on it soon. Expect something very different from what it is now, yet which hopefully will not be too far from covering the same territory. I did this in 1998 and it helped to keep the page fresh; I didn't do it in 1999 and now it is rancid. :P So keep your eyes peeled. Everything you know and love kicks the bucket at the end of this month. Familiarity breeds contempt anyway.